Candy Crush Soda Wiki
Candy Crush Soda Wiki
Episode 13
World World 5
Levels 166 - 180
Characters Seahorse
New features Bubblegumtype.pngBubble Gum  Bubble Gum
Wrapped Fish (unofficial)
Release date Web/PC ( November 25, 2014
Mobile devices (Android version): Same time
Difficulty Hard
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Licorice-Pastures.png The-Candy-Factory.png

Sugarshell Cove is the 13th episode in Candy Crush Soda Saga and the first episode in World 5. It contains levels 166 - 180 and it was released on November 25, 2014.



Before episode: What a ruckus you've caused! Wait, you only resemble the girl who got us into this mess.

After episode: The last little girl to go in the Candy Factory was trouble. Hope you aren't related.

New features

Level types


  • Bubble gum (Bubble Gum) is introduced in level 166. (Brief Description: bubble gum grows unless you get rid of it all. If you clear a bubble gum during a move, no bubble gum will re-spawn the following move.)
  • Locked bubble gum (Bubble Gum) is introduced in level 166. (Brief Description: It is a bubble gum inside locked bubble gum and spawn during a move. Match candies near them or use special candies to break.)
  • Wrapped Fish (Wrapped Fish) is introduced unofficially in level 170. (Brief Description: The small fish candies are spawned from the big fish candies (wrapped fish) inside frosting.)


  • Sugarshell Cove is a hard episode, with a mean of 4.8.
Sodatype.png Frostingtype.png Bubbletype.png Chocotype.png Honeytype.png Bubblegumtype.png Jamtype.png
2 2 2 0 2 7 -
The easiest :
Level 166 and Level 176
The hardest :
Level 180
The most fun :
Level 179
The most popular :
0 0 6 8 1 0
Kimmy-learning martial.png Hard Levels Hard Level icon.png
Honeytype.png Level 175 Honeytype.png Level 178 Bubblegumtype.png Level 180
Samurai kimmy loader.png Super Hard Levels Super Hard Level icon.png
Frostingtype.png Level 170

Sensei kimmy loader.png Ultra Hard Levels Ultra Hard Level icon.png
Bubbletype.png Level 173

 Difficulty coding

Very EasyEasySomewhat EasyMediumSomewhat HardHardVery HardExtremely HardNearly ImpossibleVariable

 Note that goals include target score.

0 0 1 3 2 3 4 2 0 0 0