| Removed Content
This page contains information about content that was previously in the game but got removed.
To win a fizz level, the player had to collect a certain amount of bottle caps.
In this level type, the player had to match candies in the soda to make fizz. The fizz had 5 different degrees, once the fizz reached the final level status the candy with the fifth fizz level was destroyed and subsequently upgraded one level for each candy with the same candy colour (with the number of times it happens in a row being shown on the screen as x2, x3, etc.). If this happened six times continually (at which point a "x6" would appear onscreen), Bubble Rush was activated, and when Bubble Rush ended, the player could earn a bottle cap and all fizz on candies would disappear, and if any candies had vibrated bubbles on the board, it would detonate. However, if it happened any less than six times in a row, the count was reset.
A candy would only gain an extra fizz level (the fizz level of any candy is denoted by the number of bubbles on the candy) if the candy that was moved is in the soda, even if not all matched candies were in the soda. Every time a candy with at least one fizz level was hit by the effects of a special candy the fizz level increased (also, fish candies would target a random candy with at least one bubble to increase the fizz level). Fizz levels were cumulative when matching candies; if 3 or more candies were matched and two of those candies have one fizz level (bubble) each the resulting candy would have 3 bubbles. If the total number of bubbles on the matched candies was at least 4 then the fizz level would be maxed out. Colour bombs, when swapped with regular candies would detonate all candies with no bubbles and increase the fizz level on candies with at least one colour. However, matching 5 candies into a colour bomb would undo the fizzy levels as colour bombs were the only candies that didn't have fizzy levels.
Candy fish could find bubble candies.
Striped + Wrapped also removed its bubbles, because it was a giant candy that could not contain any bubbles.
When all bottle caps were collected, Soda Crush was activated - fish, striped and wrapped candies are made for every move remaining, giving 3,000 points for each. Then each of them activated themselves.
A player also had to reach a certain score requirement (for one star). This was usually trivial, because if you complete the main level objective, you always have enough points for at least one star.
Fizz levels were usually somewhat easier than other levels but hard if you did not know how bubbles work. The levels were often very easy if there were few colors and available soda but harder if there were more colors, blockers and unavailable soda on the board.
Unfortunately, all fizz levels were removed from the game due to some reason.
List of Original Fizz levels
This is a list of the original Fizz levels before King removed them from the game. Note that the "Gap" column is just for purpose of illustration.
All Fizz levels were removed on September 30, 2015, after the release of Gumdrop Acres.
- To see the past fizz levels, click into one of the levels below:
|Fizz Level #||Level ()||New Type||Gap from the previous fizz level||Details|
|#1.||Level 481||None||Chocolate Dipped Castle was originally the episode opener to introduce Fizz levels.|
|#13.||Level 510||7||Was the thirteenth and final Fizz Level before King removed the 8th level type from the game.|
- Making Bubble Rush was similar to making Pepper Panic in Pepper Panic Saga, which is another game that was made by the same company.
- This was the level type that appeared the latest in the game.
- The fizz level icon looked like a cap.
- After Soda Crush was activated, bubbles could be created when creating special candies and they will also disappear when activating ones.
- Currently, this was the only level type in the game that got removed.
|Candy Crush Soda Saga level types|