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Difficulty is a system to measure how difficult a level is. In Candy Crush Soda Wiki, there are 12 types of difficulties. They are:

0 None
1 Very easy
2 Easy
3 Somewhat easy
4 Medium
5 Somewhat hard
6 Hard
7 Very hard
8 Extremely hard
9 Nearly Impossible
any Variable
undefined Impossible (deprecated)

Episode meansEdit

An important thing that comes with level ratings is episode means, the indicator of how hard each episode is on a scale of 0 to 9. The overall difficulty of the episode is also determined by it.

Calculating episode meansEdit

To calculate the mean of each episode, we must first remember how to convert each difficulty level into its given number (Noted above, in the "Difficulty code usage" section. It's different for variable levels, explained below). The higher the difficulty, the higher its number.

Then, we must add up the 15 (Usually) numbers (Aka calculate the sum of the 15 numbers) and we must divide the number we'll get by 15 (Usually). The final number we'll get, which is rounded to the hundredth decimal place, is the arithmetic mean of that episode. (Note: In the first two episodes, we must divide the sum by 5 or 10 (depending on the episode) instead of the usual 15).

NOTABLE EXCEPTION: Variable levels. If an episode contains variable levels, we must subtract the number of variable levels from the size of the population (Aka the number we have to divide by during the final operation). Variable levels are also not included in the sum that we have to divide to calculate the episode mean, as if the episode has <15 levels.

Impossible levels: If an episode contains an impossible level, the difficulty of the episode is also impossible and the mean cannot be calculated, the episode has an undefined value.

Undetermined levels: If an episode has more than 5 undetermined levels, the episode itself has an undetermined difficulty.

ExamplesEdit

Grading Description Concrete examples
None
  • Theoretically impossible to fail in any method save pressing the quit button.
Sixth Version of Level 1548
Very easy

(Episode means of 1-1.99)

  • Can be done in one (most of the time) or rarely two attempts.
  • There is a very high probability of succeeding the level.
  • Blockers should not be hindering the success of finishing a level or contributing the success of finishing a level.
Level 2 and 9
Easy

(Episode means of 2-2.99)

  • Can be mostly done within 3 attempts.
  • There is a high probability of succeeding the level.
  • Blockers should not hinder too much the success of finishing a level.
Level 8
Somewhat easy

(Episode means of 3-3.49)

  • Can be done within a full set of lives
  • There is a moderate probability of succeeding the level.
  • Blockers are starting (not too much) to hinder the success of finishing a level; some of them can be also quite difficult to clear.
Level 152
Medium

(Episode means of 3.5-3.99)

  • Can be done within 10 attempts.
  • The probability of succeeding is self-explanatory in this case.
  • Blockers can be threatening here. They may hinder moderately the success of finishing a level.
Level 153
Somewhat hard

(Episode means of 4-4.49)

  • Can be done within 15 attempts.
  • The probability of succeeding is quite low.
  • Blockers are threatening here, so be sure to handle them as fast as possible.
Level 30, 40 and 52
Hard

(Episode means of 4.5-4.99)

  • Can be done within 25 attempts.
  • The probability of succeeding is low.
  • Blockers are threatening and can be difficult to remove. The shape of the level can be awkward and hinder the success of finishing a level.
Level 18 and 45
Very hard

(Episode means of 5-5.99)

  • Can take up to more than 50 attempts.
  • There is a very low chance of passing the level.
  • Blockers are pretty challenging to remove and are threatening.
  • Levels above this difficulty are frustrating enough to possibly make players quit.
Level 21, 75 and 100
Extremely hard

(Episode means of 6-6.99)

  • Can take up to hundreds of attempts.
  • The probability of succeeding is extremely low.
  • Blockers are an enormous hindrance.
  • Without a good understanding of the level along with good strategy and enormous luck, it can be nearly impossible to complete.
Level 150
Nearly Impossible

(Episode means of 7+)

  • Theoretically possible to complete the level without boosters and cheats.
  • Can take up to many hundreds of attempts, up to thousands, and so on.
  • The probability of succeeding is extremely low, almost impossible.
  • Great luck, often lottery-level is usually required.
  • King usually will notice Nearly Impossible levels and nerf them.
The first version of Level 965 and the second version of Level 160
Variable
  • The number of attempts can vary due to the initial or near-initial outcome. Most of the outcomes will correspond to Very Hard or greater difficulty, but unlike levels with regular ratings, there is a small chance of getting a quick win. One may finish a variable level in 1 try while some may take hundreds.
  • The probability of succeeding is very hard to tell, but it will be unfavorable. Some may say a level in this difficulty is easy while others say it can be one of the hardest.
  • Blockers may or may not hinder the process, depending on where they are, and what they are.
  • Usually used on any levels that can't determine a real difficulty due to the number of bears is sometimes different per user, or on luck-based levels.
First version of Level 179 and Level 158
Impossible (Deprecated)
  • Can not be done, proven to be unbeaten without any boosters and cheats.
  • These levels are usually the result of design or mechanics errors which render the level unplayable through normal means. They have an undefined value in calculating the difficulty; if an episode contains one, we don't know how difficult it is, so we call its difficulty as impossible.
  • King will notice Impossible levels and fix the error.
Unreleased version of Level 740

TriviaEdit

  • It originated from the list of levels, which the difficulty of levels were once graded as "considerably hard for some", "considerably hard", "hard", "extremely hard".
  • No-one knows who truly created this difficulty system.
  • The color of "Medium" was once color salmon. Now, the color of medium is gold.
    • This happened again on "Variable", where it was formerly green. Now, the color of variable is purple.
      • It also happened with "Impossible". The former color of impossible was maroon. Now, the color of impossible is gray.
  • The first "very hard" level was level 21, but it got redesigned. The first one currently is level 75.
  • The first "extremely hard" level was level 40, but then it got downgraded and then redesigned. The first one currently is level 150.
  • Extremely hard difficulty should have more than 70% of votes in the poll, which is why there are very few levels that are rated "extremely hard".

Changes to difficulty colour-codingEdit

Effective August 7th, 2015, the difficulty colour coding in the wiki was changed. The new colour codes used are thought to be more intuitive, as they form a gradual progression through the colour spectrum.

Key pointsEdit

  • The new colour for hard (red) was previously used for very hard.
  • The new colour for very hard is similar to the old colour for somewhat hard.
  • No colour coding is added to levels whose difficulty is undetermined.

Detail of changesEdit

The following tables illustrate the colour codes and changes for each difficulty rating.

  • The first column shows the new colour codes, ie. those currently in effect.
  • The second column tells you whether/how this difficulty colour was changed.
  • The last column shows the old colour codes.
New Colours change Old Colours
undetermined
very easy
easy
somewhat easy
medium
somewhat hard
hard
very hard
extremely hard
nearly impossible
variable
impossible
removed
(same)
(same)
new
new
new
new
new
(same)
(same)
new
new
undetermined
very easy
easy
somewhat easy
medium
somewhat hard
hard
very hard
extremely hard
nearly impossible
variable
impossible
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