Difficulty is a system to measure how difficult a level is. In Candy Crush Soda Wiki, there are 12 types of difficulties. They are:
0 | None | |
1 | Very easy | |
2 | Easy | |
3 | Somewhat easy | |
4 | Medium | |
5 | Somewhat hard | |
6 | Hard | |
7 | Very hard | |
8 | Extremely hard | |
9 | Nearly Impossible | |
10 | Variable | |
undefined | Impossible (deprecated) |
Episode means[]
An important thing that comes with level ratings is episode means, the indicator of how hard each episode is on a scale of 0 to 9. The overall difficulty of the episode is also determined by it.
Calculating episode means[]
To calculate the mean of each episode, we must first remember how to convert each difficulty level into its given number (Noted above, in the "Difficulty code usage" section. It's different for variable levels, explained below). The higher the difficulty, the higher its number.
Then, we must add up the 15 (Usually) numbers (Aka calculate the sum of the 15 numbers) and we must divide the number we'll get by 15 (Usually). The final number we'll get, which is rounded to the hundredth decimal place, is the arithmetic mean of that episode. (Note: In the first two episodes, we must divide the sum by 5 or 10 (depending on the episode) instead of the usual 15, and in episodes 37-62, we must divide the sum by 20).
NOTABLE EXCEPTION: Variable levels. If an episode contains variable levels, we must subtract the number of variable levels from the size of the population (Aka the number we have to divide by during the final operation). Variable levels are also not included in the sum that we have to divide to calculate the episode mean, as if the episode has <15 or 20 levels.
Impossible levels: If an episode contains an impossible level, the difficulty of the episode is also impossible and the mean cannot be calculated, the episode has an undefined value.
Undetermined levels: If an episode has more than 5 undetermined levels, the episode itself has an undetermined difficulty.
Examples[]
Grading | Description | Concrete examples |
---|---|---|
None |
|
Sixth Version of Level 1548 |
Very easy
(Episode means of 1-1.99) |
|
Level 2 and 9 |
Easy
(Episode means of 2-2.99) |
|
Level 8 |
Somewhat easy
(Episode means of 3-3.49) |
|
Level 152 |
Medium
(Episode means of 3.5-3.99) |
|
Level 153 |
Somewhat hard
(Episode means of 4-4.49) |
|
Level 30, 40 and 52 |
Hard
(Episode means of 4.5-4.99) |
|
Level 18 and 45 |
Very hard
(Episode means of 5-5.99) |
|
Level 21, 75 and 100 |
Extremely hard
(Episode means of 6-6.99) |
|
Level 150 |
Nearly Impossible
(Episode means of 7+) |
|
The first version of Level 965 and the second version of Level 160 |
Variable |
|
First version of Level 179 and Level 158 |
Impossible (Deprecated) |
|
Unreleased version of Level 740 |
Trivia[]
- It originated from the list of levels, which the difficulty of levels was once graded as "considerably hard for some", "considerably hard", "hard", "extremely hard".
- No-one knows who truly created this difficulty system.
- The color of "Medium" was once color salmon. Now, the color of medium is gold.
- This happened again on "Variable", where it was formerly green. Now, the color of variable is purple.
- It also happened with "Impossible". The former color of impossible was maroon. Now, the color of impossible is gray.
- This happened again on "Variable", where it was formerly green. Now, the color of variable is purple.
- The first "very hard" level was level 21, but it got redesigned. The first one currently is level 75.
- The first "extremely hard" level was level 40, but then it got downgraded and then redesigned. The first one currently is level 150.
- Extremely hard difficulty should have more than 70% of votes in the poll, which is why there are very few levels that are rated "extremely hard".
Changes to difficulty colour-coding[]
Effective August 7th, 2015, the difficulty colour coding in the wiki was changed. The new colour codes used are thought to be more intuitive, as they form a gradual progression through the colour spectrum.
Key points[]
- The new colour for hard (red) was previously used for very hard.
- The new colour for very hard is similar to the old colour for somewhat hard.
- No colour coding is added to levels whose difficulty is undetermined.
Detail of changes[]
The following tables illustrate the colour codes and changes for each difficulty rating.
- The first column shows the new colour codes, ie. those currently in effect.
- The second column tells you whether/how this difficulty colour was changed.
- The last column shows the old colour codes.
New Colours | change | Old Colours | ||||||||||||||||||||||||||||||||||||
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